Friday, 13 June 2014

Injuries In Ruin Raider

There are a lot ways to get hurt in the Ruins. But, we’re of the opinion that stopping you from playing by claiming you are “Dead” just spoils people’s fun. So instead we ask you to pretend that you have been hurt until you manage to get a Panacea to make the injury go away.

Head Wound
You feel dizzy and have to concentrate to think straight.

Chest Wound
Your chest hurts and you are in constant pain. You can't move at faster than a slow walk.

Injured Leg
It hurts to put weight on your injured leg and you walk with a limp.

Injured Arm
You can't carry anything with your injured arm and it hurts to use the hand for anything.

Thursday, 12 June 2014

Starting Gear in Ruin Raiders

Every member of a team can choose one piece of equipment that gives them an advantage in the Ruins. Each team can only have one of each starting item. Although, it's possible to trade for items that are almost as good as the starting gear during the game.

The starting Gear you can choose from is:

Glove
This heavyweight protective gauntlet protects your hand from damage from dangerous fluids and energy.
 
Shield
A large riot shield to provide portable cover from ranged attacks.
 
Lockpicks
These handy tools make it easier to work out the combination on a lock.
 
Bow
A bow and arrows to allow you to hurt your enemies. You can retrieve arrows..

Shoulder Bag
A large shoulder bag that lets you get more of that useful stuff out of the ruin.
 
Lantern
Bring light to the dark and dingy ruins with this battery powered lantern.

Sunday, 11 May 2014

Intercon O

I'm starting to lay the groundwork for the next runs of Ruin Raiders as the moment. Nothing firm enough to announce yet. But, know that it's in the works.

Then I come accross this advert on Google+.


Intercon is a really big deal. It's a bit like the larp equivilent of getting published in Nature. Ruin Raiders would be a great fit for it if they were able to give me enough space and enough time.  

Of course, it would mean transporting all my props and crew over there (or getting more props made in boston, which might actually be cheaper) so we are talking thousands of pounds for me to run there. It's stuipid and it's impractical and I should just dismiss it.

But, I really, really want to show of Ruin Raiders there.

I'm going to put this idea away now and calmly say "Not this year Intercon.". But, maybe. Just maybe. I'll see you in 2016.

Wednesday, 7 May 2014

The end of the world is... past?

I was looking for pretty pictures for my Storium game I'm running for a few friends and stumbled across a post featuring 51 great post apocalyptic pictures. I've cherry picked the ones that felt most appropriate to the game for this post. But, you should go take a look at the rest!

http://www.presidiacreative.com/wp-content/uploads/2010/04/apocalypse-24.jpg

http://www.presidiacreative.com/wp-content/uploads/2010/04/apocalypse-56.jpg

http://www.presidiacreative.com/wp-content/uploads/2010/04/apocalypse-62.jpg

http://www.presidiacreative.com/wp-content/uploads/2010/04/apocalypse-211.jpg

Monday, 5 May 2014

Ruin Raiders @ Conpulsion - Call For Feedback

Hi Folks,

I'm looking for some feedback on the Ruin Raiders game at Conpulsion. If you played, helped crew or even if you thought about playing, but didn't. Then, I want to hear from you!

Please post your comments on the blog, or page most convenient to you and I'll get them collated later.

In particular, I'd like to hear your thoughts on any or all the following:
  • Did you have fun and would you play again? Was one run enough? Would you come along if we ran it outside of a convention? Would you be willing to put money towards playing again?
  •  Did you know about the game before you played? Did the info you had on the game match what you actually played? How can I sell the concept better?
  • Did the props and the location add or detract from your enjoyment of the game? Was the space too big or to too small?
  • What did you think of the post game trading and the scoring? Did it add to the fun? Did you feel a need to know what the other teams scores were at during the day?
  • What was the coolest thing that happened on your raid?
Thanks very much in advance for taking the time to help make Ruin Raiders second run even better than the first!

Sunday, 4 May 2014

Sunday, 27 April 2014

Conpulsion Day 2 Final Scores

There were some big changes to the final scores in the trading phase yesterday. But, the bigger teams on day two made it a bit harder to get the bonus combo's.

Team Pikachu were the only day two team, so their score is tracked separately from the others. After an encounter outside the ruin that resulted in the unarmed Red Alert team loosing all their cards (I'm not saying what happened. But, I think we can all picture how this scenario played out in a post apocalyptic setting), they traded very wisely. First off, they had the smarts to buy a Panacea to heal their injured team member, making it easier to become Well Fed. Now I'll see if I can remember this correctly, as I didn't note it down and they got a lot of bonus combo's. At the end they were: Well Fed, Armed, Dangerous, Purloiners. Giving them a total score of 74 points up from 29 points worth of loot.

Team Pikachu take the award as the best Two Day Team and have left a pretty awesome record to beat.

On to the single day teams. These are competing against each other and I was hopeful for some big moves.

Red Alert did not make a return, so are out of the running.

The Larpioligist decided not to trade as they had so few cards and such a big team it was unlikely they could do much to increase their score. Their score stood at 9 points.

This made You're a Quizard, Harry! the clear winners with a fine score of 31 from a raid total of 29.

Congratulations to all my players, you were all awesome! I hope you were grinning as much as I was as you went through the ruins. Don't forget to follow us on Facebook or Google+ for more info and pictures.

Enjoy your scran and don't let the grimels bite!