Sunday, 11 May 2014

Intercon O

I'm starting to lay the groundwork for the next runs of Ruin Raiders as the moment. Nothing firm enough to announce yet. But, know that it's in the works.

Then I come accross this advert on Google+.

Intercon is a really big deal. It's a bit like the larp equivilent of getting published in Nature. Ruin Raiders would be a great fit for it if they were able to give me enough space and enough time.  

Of course, it would mean transporting all my props and crew over there (or getting more props made in boston, which might actually be cheaper) so we are talking thousands of pounds for me to run there. It's stuipid and it's impractical and I should just dismiss it.

But, I really, really want to show of Ruin Raiders there.

I'm going to put this idea away now and calmly say "Not this year Intercon.". But, maybe. Just maybe. I'll see you in 2016.

Wednesday, 7 May 2014

The end of the world is... past?

I was looking for pretty pictures for my Storium game I'm running for a few friends and stumbled across a post featuring 51 great post apocalyptic pictures. I've cherry picked the ones that felt most appropriate to the game for this post. But, you should go take a look at the rest!

Monday, 5 May 2014

Ruin Raiders @ Conpulsion - Call For Feedback

Hi Folks,

I'm looking for some feedback on the Ruin Raiders game at Conpulsion. If you played, helped crew or even if you thought about playing, but didn't. Then, I want to hear from you!

Please post your comments on the blog, or page most convenient to you and I'll get them collated later.

In particular, I'd like to hear your thoughts on any or all the following:
  • Did you have fun and would you play again? Was one run enough? Would you come along if we ran it outside of a convention? Would you be willing to put money towards playing again?
  •  Did you know about the game before you played? Did the info you had on the game match what you actually played? How can I sell the concept better?
  • Did the props and the location add or detract from your enjoyment of the game? Was the space too big or to too small?
  • What did you think of the post game trading and the scoring? Did it add to the fun? Did you feel a need to know what the other teams scores were at during the day?
  • What was the coolest thing that happened on your raid?
Thanks very much in advance for taking the time to help make Ruin Raiders second run even better than the first!

Sunday, 4 May 2014