Monday, 30 June 2014

Character Concept: Dreampunks

 Coping by hiding from the realities of life has been a long (if not proud) human tradition. So it’s not surprising that the subconscious desire for escape was detected by the Nanite Infestations of some Raiders and neural shunts to overwrite sensory data with a more acceptable reality began to form within their nervous system.

Dreampunks now live perpetually in a fantasy version of reality, viewing everything they do through the filter of their false perceptions. Oddly, the perception filters usually mitigate most fears and phobias while emphasising true dangers to life and limb, causing most Dreampunks to act as the heroic lead in their own fantasy.

Dreampunks know their fantasy version of reality is a fake. But, they have such a hard time dealing with the reality of their existence that they will often deny or avoid a confrontation regarding the true nature of reality unless really necessary.

The majority view the world as some sort of fictionalised version of ancient earth, with 1920’s sci-fi serials and Steampunk being common.

Clothing usually reflects the fantasy of the individual Dreampunk and frequently used gear will often gradually assume the form the Raider perceives while maintaining its original function.   

Sunday, 29 June 2014

New Character Concept

I’ve published some info on the first of our character concepts. These are designed to be a nice simple entry into the game and require minimal costuming or props.  

Sheltered will often evolve into one of the other concepts after a few sessions of play.

Saturday, 28 June 2014

Guns & Parts

I was looking to get another of the Dissector disc guns for Combat Creatures Attacknids we use in Ruin Raiders as we've been having a lot of reliability issues with the nerf dart style gun and need matched weapons for duels.

It's now cheaper to get a whole new robot than to buy just the weapon and my wife may kill me if I buy another robot :-/

Decisions, decisions....

Wednesday, 25 June 2014

Ruin Raiders LARP Playtest July

We've had three successful runs of Ruin Raiders as a stand alone adventure game and each time we've moved a little closer to turning the concept into something that would work for an ongoing monthly LARP.

The setting is a far future post apocalyptic world where small groups of Raiders must work together to scavenge for the materials to maintain their equipment and build up secret sites where they can acquire raw materials as a regular income.

The next event is designed to test the format we envisage for the game and whether it can support the numbers of players we need to make an indoor combat LARP financially viable.

The system is designed around hard skills, so your ability to squeeze through gaps, decipher codes and haggle are all just as important as your ability to shoot straight. Teamwork and strategy are key to maximising your manpower and ensuring you have the right tools to hand when you need them.

For this event we’ll be using the Equipment based class system we used for the stand alone games. But, we have plans to develop this at future play tests. Combat will also be limited to Nerf combat within the ruins for this event. Don’t bring your own weapon, we’ll be providing them.

We’d welcome people coming in what costume you can muster and we have a few accessories that we can lone out. Try for combats and a t-shirt as a minimum and if you’ve got more, then awesome! More info on concepts coming soon.

Team Bookings
The event has space for up to four teams, so if you have 4-6 members we can book you a team slot of your very own. Solo raiders will be sorted into teams on the day.

We want our games to be open to anyone, regardless of financial means so we operate on a Pay What You Can basis. We feel a donation between £5 and £20 is a fair price for the event that we run. Unfortunately, because of the number of no-shows at the last event we will be moving to an Advance Tickets basis.

Unfortunately, it looks unlikely that our venue will have a suitable child licence in time for this event. But we do aim to make these events available to under 18’s in the future.

Facebook event available here:

Friday, 13 June 2014

Injuries In Ruin Raider

There are a lot ways to get hurt in the Ruins. But, we’re of the opinion that stopping you from playing by claiming you are “Dead” just spoils people’s fun. So instead we ask you to pretend that you have been hurt until you manage to get a Panacea to make the injury go away.

Head Wound
You feel dizzy and have to concentrate to think straight.

Chest Wound
Your chest hurts and you are in constant pain. You can't move at faster than a slow walk.

Injured Leg
It hurts to put weight on your injured leg and you walk with a limp.

Injured Arm
You can't carry anything with your injured arm and it hurts to use the hand for anything.

Thursday, 12 June 2014

Starting Gear in Ruin Raiders

Every member of a team can choose one piece of equipment that gives them an advantage in the Ruins. Each team can only have one of each starting item. Although, it's possible to trade for items that are almost as good as the starting gear during the game.

The starting Gear you can choose from is:

This heavyweight protective gauntlet protects your hand from damage from dangerous fluids and energy.
A large riot shield to provide portable cover from ranged attacks.
These handy tools make it easier to work out the combination on a lock.
A bow and arrows to allow you to hurt your enemies. You can retrieve arrows..

Shoulder Bag
A large shoulder bag that lets you get more of that useful stuff out of the ruin.
Bring light to the dark and dingy ruins with this battery powered lantern.