Sunday, 6 July 2014

Ruin Raiders July - Cancelled

Hi Folks,

Unfortunately, we've not managed to get the numbers for this event to make it practical to run under the model we'd envisaged. We wouldn't be able to provide the experience we think our players deserve so we've decided to cancel this event.

Billetto will be arranging a full refund of your ticket price back to the card you paid on. If you have any issues with the refund, please contact them in the first instance. But please get in touch if there are any sissies they can't resolve.

We really appreciate your support and commitment for the ideas behind Ruin Raiders and we'll be taking feedback on board and organising another event in the near future that will provide a taste of the game without being so dependent on confirmed numbers.

Please follow our page so we can keep you updated on new developments:

Wednesday, 2 July 2014

Character Concept: The Pure

These focussed and zen like individuals are well aware of their nanite infestation and through a program of meditation and focus hope to gain conscious influence over their infestation.

They resist the easy path of allowing their body to adapt to it’s environment and keep their body “Pure” through sheer force of will. Some members of the pure develop enough of a rapport with their nanites that they allow influence or control over some of the long lost energy emission technologies of W’aste.

Although The Pure strive for control of their own bodies, they are not above working with other Raiders. They may value mental and emotional strength. But, they also accept that sometimes brute force can be the best solutions.  

The pure normally embrace a slightly ascetic clothing style and keep their arms bare to show they do not sport the alterations of other raiders.  

Tuesday, 1 July 2014

Character Concept: Zoomorph

Original image by
Humans have always appreciated the grace and resourcefulness of the animal kingdom and even on a shattered colony light years from Earth, old earth fauna still holds its mystique.

Zoomorphs become so caught up with the shortcomings of the human form to cope with life in the ruins that their Nanite Infestation starts to incorporate transgenic traits into their physiology. Often starting as enhanced balance or improved senses, some Zoomorphs start to take on distinct animal features and personality traits over time.

Although they may take on a great many bestial affectations, the majority are capable of thinking just as clearly and cunningly as any Raider. Those few that have surrendered their higher faculties to bestial instincts are commonly reffered to as ferals.

Zoomorphs tend to wear loose fitting cotton clothing that doesn’t hinder their movement. They generally avoid being overloaded with armour or loot.  

Monday, 30 June 2014

Character Concept: Dreampunks

 Coping by hiding from the realities of life has been a long (if not proud) human tradition. So it’s not surprising that the subconscious desire for escape was detected by the Nanite Infestations of some Raiders and neural shunts to overwrite sensory data with a more acceptable reality began to form within their nervous system.

Dreampunks now live perpetually in a fantasy version of reality, viewing everything they do through the filter of their false perceptions. Oddly, the perception filters usually mitigate most fears and phobias while emphasising true dangers to life and limb, causing most Dreampunks to act as the heroic lead in their own fantasy.

Dreampunks know their fantasy version of reality is a fake. But, they have such a hard time dealing with the reality of their existence that they will often deny or avoid a confrontation regarding the true nature of reality unless really necessary.

The majority view the world as some sort of fictionalised version of ancient earth, with 1920’s sci-fi serials and Steampunk being common.

Clothing usually reflects the fantasy of the individual Dreampunk and frequently used gear will often gradually assume the form the Raider perceives while maintaining its original function.   

Sunday, 29 June 2014

New Character Concept

I’ve published some info on the first of our character concepts. These are designed to be a nice simple entry into the game and require minimal costuming or props.  

Sheltered will often evolve into one of the other concepts after a few sessions of play.

Saturday, 28 June 2014

Guns & Parts

I was looking to get another of the Dissector disc guns for Combat Creatures Attacknids we use in Ruin Raiders as we've been having a lot of reliability issues with the nerf dart style gun and need matched weapons for duels.

It's now cheaper to get a whole new robot than to buy just the weapon and my wife may kill me if I buy another robot :-/

Decisions, decisions....

Wednesday, 25 June 2014

Ruin Raiders LARP Playtest July

We've had three successful runs of Ruin Raiders as a stand alone adventure game and each time we've moved a little closer to turning the concept into something that would work for an ongoing monthly LARP.

The setting is a far future post apocalyptic world where small groups of Raiders must work together to scavenge for the materials to maintain their equipment and build up secret sites where they can acquire raw materials as a regular income.

The next event is designed to test the format we envisage for the game and whether it can support the numbers of players we need to make an indoor combat LARP financially viable.

The system is designed around hard skills, so your ability to squeeze through gaps, decipher codes and haggle are all just as important as your ability to shoot straight. Teamwork and strategy are key to maximising your manpower and ensuring you have the right tools to hand when you need them.

For this event we’ll be using the Equipment based class system we used for the stand alone games. But, we have plans to develop this at future play tests. Combat will also be limited to Nerf combat within the ruins for this event. Don’t bring your own weapon, we’ll be providing them.

We’d welcome people coming in what costume you can muster and we have a few accessories that we can lone out. Try for combats and a t-shirt as a minimum and if you’ve got more, then awesome! More info on concepts coming soon.

Team Bookings
The event has space for up to four teams, so if you have 4-6 members we can book you a team slot of your very own. Solo raiders will be sorted into teams on the day.

We want our games to be open to anyone, regardless of financial means so we operate on a Pay What You Can basis. We feel a donation between £5 and £20 is a fair price for the event that we run. Unfortunately, because of the number of no-shows at the last event we will be moving to an Advance Tickets basis.

Unfortunately, it looks unlikely that our venue will have a suitable child licence in time for this event. But we do aim to make these events available to under 18’s in the future.

Facebook event available here: